While working on the treasure & item material for the Planet Algol material, what really struck me is that many classic D&D magic items such as healing potions, flying carpets, wands of lightning and the like not only can easily be presented a technological items, but when their functionality and "reliability" are concerned they come across as virtual technological items. In Empire of the Petal Throne the line is further blurred, with magical and technological items being treated interchangeably. In a fantasy game what may be called a wand of fireballs, whereas in a sci-fi game an item with the same effect could be called an incendiary micro-grenade launcher (aside from the class requirements for many magic items in standard D&D). Traditionally in D&D & derived rpgs magic items and technological items are interchangeable. * Usually being an area surrounding civilized regions, settlements and strongholds for a few to several hexes dependent upon the size and strength of the settlement. Hopefully portions of this document can be of use for some of your campaigns, and please let me know what you think of it!ĮDIT: Regarding Lawful/Chaotic Alignment, use the following: The bolding is incomplete, I knock off a chunk here and there. I started bolding ability scores of 8 or less and 13 or higher as way to quickly get a grasp of what that particular NPC is all about, ability-wise. The NPC ability score arrays included are for the three classic classes. I hope I can be forgiven the gender determination percentages, I went with 20% both for purposes of of genre emulation and as an artifact of the unfortunate social attitudes of the majority of Algol 's an evil, dying world. This doesn't include all of the specific bits like "don't roll class for cactoids," "don't roll gender for Nire Witches" and the like, it's just a rough skeleton & guts document intended as a resource for NPC generation for oldschool D&D-style games. The names lists are is desperate need of a ruthless go-over (and I should come up with another 200 or so).
The appearance & traits material is currently far too shallow for display, and the NPC equipment generator is hampered by my inchoate technological and magic item resources.
You can consult the Algol Encyclopedia sidebar to the right for races, classes and so forth (aside from mutants.).
The above PDF includes some tables and procedures from the Planet Algol booklet for generating NPCs.